Label
Description
A Label is the simplest OnScreenElement that offers no additional interactions on top of the OnScreenElements methods. The main uses of a label are to verify that it is displayed, or to use its position to define e.g. a Select Filter.
Label Class
Namespace: Progile.TRIO.BaseModel Assembly: Progile.TRIO.BaseModel (in Progile.TRIO.BaseModel.dll)
Inheritance Hierarchy:
Object Progile.TRIO.BaseModel.OnScreenElement Progile.TRIO.BaseModel.Label
Constructors
Label(ITester, string, ImageReference, IImageFilter[ ])
Syntax:
Parameter | Description |
tester | Type: ITester The tester interface. |
displayName | Type: String The name of the element that will be used for logging and reporting of exceptions (customer facing). |
imageReference | Type: ImageReference The image reference that will be used to locate the label on the screen. |
[filters] | Type: IImageFilter[ ] Typically a Select filter indicating the area of interest for the image searches. |
Label(ITester, string, string, IImageFilter[ ])
Syntax:
Parameter | Description |
tester | Type: ITester The tester interface. |
displayName | Type: String The name of the element that will be used for logging and reporting of exceptions (customer facing). |
searchText | Type: String The search text that will be used to locate the label on the screen. |
[filters] | Type: IImageFilter[ ] Typically a Select filter indicating the area of interest for the image searches. |
Last updated