Label
Description
A Label is the simplest OnScreenElement that offers no additional interactions on top of the OnScreenElements methods. The main uses of a label are to verify that it is displayed, or to use its position to define e.g. a Select Filter.
Label Class
Namespace: Progile.TRIO.BaseModel Assembly: Progile.TRIO.BaseModel (in Progile.TRIO.BaseModel.dll)
Inheritance Hierarchy:
Object Progile.TRIO.BaseModel.OnScreenElement Progile.TRIO.BaseModel.Label
Constructors
Label(ITester, string, ImageReference, IImageFilter[ ])
Syntax:
Parameter
Description
tester
The tester interface.
displayName
imageReference
[filters]
Label(ITester, string, string, IImageFilter[ ])
Syntax:
Parameter
Description
tester
The tester interface.
displayName
searchText
[filters]
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